GObject.Object
 Gio.IOStream
Gio.IOStream
 Gio.SocketConnection
                Gio.SocketConnection
		   
| Import line: | Gio = imports.gi.Gio; | 
| GIR File: | Gio-2.0.gir | 
| C documentation: | GSocketConnection | 
| Class : | SocketConnection | 
| Extends: | Gio.IOStream | 
| Properties | Defined By | |
|---|---|---|
| 
				closed : gboolean 
                   
                     
			 | Gio.IOStream | |
| 
				input_stream : Gio.InputStream 
                 read only  
                     
			 | Gio.IOStream | |
| 
				output_stream : Gio.OutputStream 
                 read only  
                     
			 | Gio.IOStream | |
| 
				parent_instance : Gio.IOStream 
                 read only  
                     
			 | Gio.SocketConnection | |
| 
				priv : Gio.SocketConnectionPrivate 
                 read only  
                     
			 | Gio.SocketConnection | |
| 
				socket : Gio.Socket 
                   
                     
			 | Gio.SocketConnection | |
| Method / Constructor | Defined By | |
|---|---|---|
| 
			new  Gio.SocketConnection
				
				 (Object properties) 
			
				
			
		 Create a new Gio.SocketConnection 
			
			
			
				Create a new Gio.SocketConnection
			
			
				 
 | ||
| 
			Gio.SocketConnection.factory_lookup_type
				
				 (SocketFamily family, SocketType type, gint32 protocol_id) 
			
				
					 : 
					Number
					
				
			
		 Looks up the GType to be used when creating socket connections on sockets with the specified family,type and protocol_id. 
			
				Looks up the GType to be used when creating socket connections on sockets with the specified family,type and protocol_id. If no type is registered, the GSocketConnection base type is returned. 
 
 | Gio.SocketConnection | |
| 
			Gio.SocketConnection.factory_register_type
				
				 (Number g_type, SocketFamily family, SocketType type, gint32 protocol) 
			
				
					 : 
					none
					
				
			
		 Looks up the GType to be used when creating socket connections on sockets with the specified family,type and protocol. 
			
				Looks up the GType to be used when creating socket connections on sockets with the specified family,type and protocol. If no type is registered, the GSocketConnection base type is returned. 
 
 | Gio.SocketConnection | |
| 
			clear_pending
				
				 () 
			
				
					 : 
					none
					
				
			
		 Clears the pending flag on stream. 
			
				Clears the pending flag on stream.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Gio.IOStream | |
| 
			close
				
				 (Cancellable cancellable) 
			
				
					 : 
					gboolean
					
				
			
		 Closes the stream, releasing resources related to it. 
			
				Closes the stream, releasing resources related to it. This will also closes the individual input and output streams, if they are not already closed. Once the stream is closed, all other operations will return G_IO_ERROR_CLOSED. Closing a stream multiple times will not return an error. Closing a stream will automatically flush any outstanding buffers in the stream. Streams will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible. Some streams might keep the backing store of the stream (e.g. a file descriptor) open after the stream is closed. See the documentation for the individual stream for details. On failure the first error that happened will be reported, but the close operation will finish as much as possible. A stream that failed to close will still return G_IO_ERROR_CLOSED for all operations. Still, it is important to check and report the error to the user, otherwise there might be a loss of data as all data might not be written. If cancellable is not NULL, then the operation can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error G_IO_ERROR_CANCELLED will be returned. Cancelling a close will still leave the stream closed, but some streams can use a faster close that doesn't block to e.g. check errors. The default implementation of this method just calls close on the individual input/output streams. 
 
 | Gio.IOStream | |
| 
			close_async
				
				 (gint32 io_priority, Cancellable cancellable, Function callback, void* user_data) 
			
				
					 : 
					none
					
				
			
		 Requests an asynchronous close of the stream, releasing resources related to it. 
			
				Requests an asynchronous close of the stream, releasing resources related to it. When the operation is finished callback will be called. You can then call g_io_stream_close_finish() to get the result of the operation. For behaviour details see g_io_stream_close(). The asynchronous methods have a default fallback that uses threads to implement asynchronicity, so they are optional for inheriting classes. However, if you override one you must override all. 
 
 | Gio.IOStream | |
| 
			close_finish
				
				 (AsyncResult result) 
			
				
					 : 
					gboolean
					
				
			
		 Closes a stream. 
			
				Closes a stream.
		    
				
			
			
			
			
				 
 
 | Gio.IOStream | |
| 
			get_input_stream
				
				 () 
			
				
					 : 
					Gio.InputStream
					
				
			
		 Gets the input stream for this object. 
			
				Gets the input stream for this object. This is used for reading. Do not free. 
 | Gio.IOStream | |
| 
			get_local_address
				
				 () 
			
				
					 : 
					Gio.SocketAddress
					
				
			
		 Try to get the local address of a socket connection. 
			
				Try to get the local address of a socket connection. Free the returned object with g_object_unref(). 
 | Gio.SocketConnection | |
| 
			get_output_stream
				
				 () 
			
				
					 : 
					Gio.OutputStream
					
				
			
		 Gets the output stream for this object. 
			
				Gets the output stream for this object. This is used for writing. Do not free. 
 | Gio.IOStream | |
| 
			get_remote_address
				
				 () 
			
				
					 : 
					Gio.SocketAddress
					
				
			
		 Try to get the remote address of a socket connection. 
			
				Try to get the remote address of a socket connection. Free the returned object with g_object_unref(). 
 | Gio.SocketConnection | |
| 
			get_socket
				
				 () 
			
				
					 : 
					Gio.Socket
					
				
			
		 Gets the underlying GSocket object of the connection. 
			
				Gets the underlying GSocket object of the connection. This can be useful if you want to do something unusual on it not supported by the GSocketConnection APIs. 
 | Gio.SocketConnection | |
| 
			has_pending
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks if a stream has pending actions. 
			
				Checks if a stream has pending actions.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Gio.IOStream | |
| 
			is_closed
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks if a stream is closed. 
			
				Checks if a stream is closed.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Gio.IOStream | |
| 
			set_pending
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Sets stream to have actions pending. 
			
				Sets stream to have actions pending. If the pending flag is already set or stream is closed, it will return FALSE and set 
 | Gio.IOStream | |
| 
			splice_async
				
				 (IOStream stream2, IOStreamSpliceFlags flags, gint32 io_priority, Cancellable cancellable, Function callback, void* user_data) 
			
				
					 : 
					none
					
				
			
		 Asyncronously splice the output stream of stream1 to the input stream of When the operation is finished callback will be called. 
			
				Asyncronously splice the output stream of stream1 to the input stream of When the operation is finished callback will be called. You can then call g_io_stream_splice_finish() to get the result of the operation. 
 
 | Gio.IOStream | |
| None | 
| Class / Namespace | Method / Signal / Properties | 
|---|---|
| Gio.Socket Method | 
			connection_factory_create_connection
				
				 () 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 Creates a GSocketConnection subclass of the right type for | 
| Gio.SocketClient Method | Tries to resolve the connectable and make a network connection to it. | 
| Gio.SocketClient Method | 
			connect_finish
				
				 (AsyncResult result) 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 Finishes an async connect operation. | 
| Gio.SocketClient Method | 
			connect_to_host
				
				 (String host_and_port, guint16 default_port, Cancellable cancellable) 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 This is a helper function for g_socket_client_connect(). | 
| Gio.SocketClient Method | 
			connect_to_host_finish
				
				 (AsyncResult result) 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 Finishes an async connect operation. | 
| Gio.SocketClient Method | Attempts to create a TCP connection to a service. | 
| Gio.SocketClient Method | 
			connect_to_service_finish
				
				 (AsyncResult result) 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 Finishes an async connect operation. | 
| Gio.SocketClient Method | This is a helper function for g_socket_client_connect(). | 
| Gio.SocketClient Method | 
			connect_to_uri_finish
				
				 (AsyncResult result) 
			
				
					 : 
					Gio.SocketConnection
					
				
			
		 Finishes an async connect operation. | 
| Gio.SocketListener Method | Blocks waiting for a client to connect to any of the sockets added to the listener. | 
| Gio.SocketListener Method | Finishes an async accept operation. | 
| Gio.SocketService Signal | The ::incoming signal is emitted when a new incoming connection to service needs to be handled. | 
| Gio.ThreadedSocketService Signal | The ::run signal is emitted in a worker thread in response to an incoming connection. | 
| TelepathyGLib.StreamTubeConnection Property | 
				socket_connection : Gio.SocketConnection 
                   
                     
			 |