c
GObject.Object
Clutter.Shader
| Import line: | Clutter = imports.gi.Clutter; |
| GIR File: | Clutter-1.0.gir |
| C documentation: | ClutterShader |
| Class : | Shader |
| Extends: | GObject.Object |
| Properties | Defined By | |
|---|---|---|
|
compiled : gboolean
read only
|
Clutter.Shader | |
|
enabled : gboolean
|
Clutter.Shader | |
|
fragment_source : String
|
Clutter.Shader | |
|
parent : GObject.Object
read only
|
Clutter.Shader | |
|
priv : Clutter.ShaderPrivate
read only
|
Clutter.Shader | |
|
vertex_source : String
|
Clutter.Shader | |
| Method / Constructor | Defined By | |
|---|---|---|
|
new Clutter.Shader
(Object properties)
Create a new Clutter.Shader
Create a new Clutter.Shader
|
||
|
Clutter.Shader.error_quark
()
:
guint32
|
Clutter.Shader | |
|
compile
()
:
gboolean
|
Clutter.Shader | |
|
get_cogl_fragment_shader
()
:
void*
|
Clutter.Shader | |
|
get_cogl_program
()
:
void*
|
Clutter.Shader | |
|
get_cogl_vertex_shader
()
:
void*
|
Clutter.Shader | |
|
get_fragment_source
()
:
String
|
Clutter.Shader | |
|
get_is_enabled
()
:
gboolean
|
Clutter.Shader | |
|
get_vertex_source
()
:
String
|
Clutter.Shader | |
|
is_compiled
()
:
gboolean
|
Clutter.Shader | |
|
release
()
:
none
|
Clutter.Shader | |
| Clutter.Shader | ||
|
set_is_enabled
(gboolean enabled)
:
none
|
Clutter.Shader | |
|
Clutter.Shader | |
| Clutter.Shader | ||
| None |
| Class / Namespace | Method / Signal / Properties |
|---|---|
|
Clutter.Actor
Method |
get_shader
()
:
Clutter.Shader
|
|
Clutter.Actor
Method |
|