GObject.Object
 GObject.InitiallyUnowned
GObject.InitiallyUnowned
 Clutter.Actor
Clutter.Actor
 Champlain.Marker
Champlain.Marker
 Champlain.Label
                Champlain.Label
		   
| Import line: | Champlain = imports.gi.Champlain; | 
| GIR File: | Champlain-0.10.gir | 
| C documentation: | ChamplainLabel | 
| Class : | Label | 
| Implements: | Atk.ImplementorIface, Champlain.Location, Clutter.Animatable, Clutter.Scriptable | 
| Extends: | Champlain.Marker | 
| Properties | Defined By | |
|---|---|---|
| 
				actions : Clutter.Action 
                   
                     
			 Adds a ClutterAction to the actor Adds a ClutterAction to the actor | Clutter.Actor | |
| 
				alignment : Pango.Alignment 
                   
                     
			 | Champlain.Label | |
| 
				allocation : Clutter.ActorBox 
                 read only  
                     
			 The allocation for the actor, in pixels This is property is read-only, but you might monitor it to know when an actor moves or resizes The allocation for the actor, in pixels This is property is read-only, but you might monitor it to know when an actor moves or resizes | Clutter.Actor | |
| 
				anchor_gravity : Clutter.Gravity 
                   
                     
			 The anchor point expressed as a ClutterGravity The anchor point expressed as a ClutterGravity | Clutter.Actor | |
| 
				anchor_x : gfloat 
                   
                     
			 The X coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels The X coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels | Clutter.Actor | |
| 
				anchor_y : gfloat 
                   
                     
			 The Y coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels The Y coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels | Clutter.Actor | |
| 
				clip : Clutter.Geometry 
                   
                     
			 The clip region for the actor, in actor-relative coordinates Every part of the actor outside the clip region will not be painted The clip region for the actor, in actor-relative coordinates Every part of the actor outside the clip region will not be painted | Clutter.Actor | |
| 
				clip_to_allocation : gboolean 
                   
                     
			 Whether the clip region should track the allocated area of the actor. Whether the clip region should track the allocated area of the actor. This property is ignored if a clip area has been explicitly set using clutter_actor_set_clip(). | Clutter.Actor | |
| 
				color : Clutter.Color 
                   
                     
			 | Champlain.Label | |
| 
				constraints : Clutter.Constraint 
                   
                     
			 Adds a ClutterConstaint to the actor Adds a ClutterConstaint to the actor | Clutter.Actor | |
| 
				depth : gfloat 
                   
                     
			 The position of the actor on the Z axis The position of the actor on the Z axis | Clutter.Actor | |
| 
				draggable : gboolean 
                   
                     
			 | Champlain.Marker | |
| 
				draw_background : gboolean 
                   
                     
			 | Champlain.Label | |
| 
				effect : Clutter.Effect 
                   
                     
			 Adds ClutterEffect to the list of effects be applied on a ClutterActor Adds ClutterEffect to the list of effects be applied on a ClutterActor | Clutter.Actor | |
| 
				ellipsize : Pango.EllipsizeMode 
                   
                     
			 | Champlain.Label | |
| 
				fixed_position_set : gboolean 
                   
                     
			 This flag controls whether the ClutterActor:fixed-x and ClutterActor:fixed-y properties are used This flag controls whether the ClutterActor:fixed-x and ClutterActor:fixed-y properties are used | Clutter.Actor | |
| 
				fixed_x : gfloat 
                   
                     
			 The fixed X position of the actor in pixels. The fixed X position of the actor in pixels. Writing this property sets ClutterActor:fixed-position-set property as well, as a side effect | Clutter.Actor | |
| 
				fixed_y : gfloat 
                   
                     
			 The fixed Y position of the actor in pixels. The fixed Y position of the actor in pixels. Writing this property sets the ClutterActor:fixed-position-set property as well, as a side effect | Clutter.Actor | |
| 
				flags : guint32 
                 read only  
                     
			 | Clutter.Actor | |
| 
				font_name : String 
                   
                     
			 | Champlain.Label | |
| 
				g_type_instance : GObject.TypeInstance 
                   
                     
			 | GObject.InitiallyUnowned | |
| 
				has_clip : gboolean 
                 read only  
                     
			 Whether the actor has the ClutterActor:clip property set or not Whether the actor has the ClutterActor:clip property set or not | Clutter.Actor | |
| 
				has_pointer : gboolean 
                 read only  
                     
			 Whether the actor contains the pointer of a ClutterInputDevice or not. Whether the actor contains the pointer of a ClutterInputDevice or not. | Clutter.Actor | |
| 
				height : gfloat 
                   
                     
			 Height of the actor (in pixels). Height of the actor (in pixels).  If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request. | Clutter.Actor | |
| 
				image : Clutter.Actor 
                   
                     
			 | Champlain.Label | |
| 
				latitude : gdouble 
                   
                     
			 | Champlain.Location | |
| 
				longitude : gdouble 
                   
                     
			 | Champlain.Location | |
| 
				mapped : gboolean 
                 read only  
                     
			 Whether the actor is mapped (will be painted when the stage to which it belongs is mapped) Whether the actor is mapped (will be painted when the stage to which it belongs is mapped) | Clutter.Actor | |
| 
				min_height : gfloat 
                   
                     
			 A forced minimum height request for the actor, in pixels Writing this property sets the ClutterActor:min-height-set property as well, as a side effect. A forced minimum height request for the actor, in pixels Writing this property sets the ClutterActor:min-height-set property as well, as a side effect. This property overrides the usual height request of the actor. | Clutter.Actor | |
| 
				min_height_set : gboolean 
                   
                     
			 This flag controls whether the ClutterActor:min-height property is used This flag controls whether the ClutterActor:min-height property is used | Clutter.Actor | |
| 
				min_width : gfloat 
                   
                     
			 A forced minimum width request for the actor, in pixels Writing this property sets the ClutterActor:min-width-set property as well, as a side effect. A forced minimum width request for the actor, in pixels Writing this property sets the ClutterActor:min-width-set property as well, as a side effect. This property overrides the usual width request of the actor. | Clutter.Actor | |
| 
				min_width_set : gboolean 
                   
                     
			 This flag controls whether the ClutterActor:min-width property is used This flag controls whether the ClutterActor:min-width property is used | Clutter.Actor | |
| 
				name : String 
                   
                     
			 The name of the actor The name of the actor | Clutter.Actor | |
| 
				natural_height : gfloat 
                   
                     
			 A forced natural height request for the actor, in pixels Writing this property sets the ClutterActor:natural-height-set property as well, as a side effect. A forced natural height request for the actor, in pixels Writing this property sets the ClutterActor:natural-height-set property as well, as a side effect. This property overrides the usual height request of the actor | Clutter.Actor | |
| 
				natural_height_set : gboolean 
                   
                     
			 This flag controls whether the ClutterActor:natural-height property is used This flag controls whether the ClutterActor:natural-height property is used | Clutter.Actor | |
| 
				natural_width : gfloat 
                   
                     
			 A forced natural width request for the actor, in pixels Writing this property sets the ClutterActor:natural-width-set property as well, as a side effect. A forced natural width request for the actor, in pixels Writing this property sets the ClutterActor:natural-width-set property as well, as a side effect. This property overrides the usual width request of the actor | Clutter.Actor | |
| 
				natural_width_set : gboolean 
                   
                     
			 This flag controls whether the ClutterActor:natural-width property is used This flag controls whether the ClutterActor:natural-width property is used | Clutter.Actor | |
| 
				opacity : guint32 
                   
                     
			 Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque) Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque) | Clutter.Actor | |
| 
				parent : Champlain.Marker 
                 read only  
                     
			 | Champlain.Label | |
| 
				parent_instance : GObject.InitiallyUnowned 
                 read only  
                     
			 | Clutter.Actor | |
| 
				priv : Champlain.LabelPrivate 
                 read only  
                     
			 | Champlain.Label | |
| 
				private_flags : guint32 
                 read only  
                     
			 | Clutter.Actor | |
| 
				qdata : GLib.Data 
                 read only  
                     
			 | GObject.InitiallyUnowned | |
| 
				reactive : gboolean 
                   
                     
			 Whether the actor is reactive to events or not Only reactive actors will emit event-related signals Whether the actor is reactive to events or not Only reactive actors will emit event-related signals | Clutter.Actor | |
| 
				realized : gboolean 
                 read only  
                     
			 Whether the actor has been realized Whether the actor has been realized | Clutter.Actor | |
| 
				ref_count : guint32 
                 read only  
                     
			 | GObject.InitiallyUnowned | |
| 
				request_mode : Clutter.RequestMode 
                   
                     
			 Request mode for the ClutterActor. Request mode for the ClutterActor. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height. For actors implementing height for width, the parent container should get the preferred width first, and then the preferred height for that width. For actors implementing width for height, the parent container should get the preferred height first, and then the preferred width for that height. For instance: |[ ClutterRequestMode mode; gfloat natural_width, min_width; gfloat natural_height, min_height; mode = clutter_actor_get_request_mode (child); if (mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { clutter_actor_get_preferred_width (child, -1, &min_width, &natural_width); clutter_actor_get_preferred_height (child, natural_width, &min_height, &natural_height); } else { clutter_actor_get_preferred_height (child, -1, &min_height, &natural_height); clutter_actor_get_preferred_width (child, natural_height, &min_width, &natural_width); } ]| will retrieve the minimum and natural width and height depending on the preferred request mode of the ClutterActor "child". The clutter_actor_get_preferred_size() function will implement this check for you. | Clutter.Actor | |
| 
				rotation_angle_x : gdouble 
                   
                     
			 The rotation angle on the X axis The rotation angle on the X axis | Clutter.Actor | |
| 
				rotation_angle_y : gdouble 
                   
                     
			 The rotation angle on the Y axis The rotation angle on the Y axis | Clutter.Actor | |
| 
				rotation_angle_z : gdouble 
                   
                     
			 The rotation angle on the Z axis The rotation angle on the Z axis | Clutter.Actor | |
| 
				rotation_center_x : Clutter.Vertex 
                   
                     
			 The rotation center on the X axis. The rotation center on the X axis. | Clutter.Actor | |
| 
				rotation_center_y : Clutter.Vertex 
                   
                     
			 The rotation center on the Y axis. The rotation center on the Y axis. | Clutter.Actor | |
| 
				rotation_center_z : Clutter.Vertex 
                   
                     
			 The rotation center on the Z axis. The rotation center on the Z axis. | Clutter.Actor | |
| 
				rotation_center_z_gravity : Clutter.Gravity 
                   
                     
			 The rotation center on the Z axis expressed as a ClutterGravity. The rotation center on the Z axis expressed as a ClutterGravity. | Clutter.Actor | |
| 
				scale_center_x : gfloat 
                   
                     
			 The horizontal center point for scaling The horizontal center point for scaling | Clutter.Actor | |
| 
				scale_center_y : gfloat 
                   
                     
			 The vertical center point for scaling The vertical center point for scaling | Clutter.Actor | |
| 
				scale_gravity : Clutter.Gravity 
                   
                     
			 The center point for scaling expressed as a ClutterGravity The center point for scaling expressed as a ClutterGravity | Clutter.Actor | |
| 
				scale_x : gdouble 
                   
                     
			 The horizontal scale of the actor The horizontal scale of the actor | Clutter.Actor | |
| 
				scale_y : gdouble 
                   
                     
			 The vertical scale of the actor The vertical scale of the actor | Clutter.Actor | |
| 
				selectable : gboolean 
                   
                     
			 | Champlain.Marker | |
| 
				selected : gboolean 
                   
                     
			 | Champlain.Marker | |
| 
				show_on_set_parent : gboolean 
                   
                     
			 If TRUE, the actor is automatically shown when parented. If TRUE, the actor is automatically shown when parented. Calling clutter_actor_hide() on an actor which has not been parented will set this property to FALSE as a side effect. | Clutter.Actor | |
| 
				single_line_mode : gboolean 
                   
                     
			 | Champlain.Label | |
| 
				text : String 
                   
                     
			 | Champlain.Label | |
| 
				text_color : Clutter.Color 
                   
                     
			 | Champlain.Label | |
| 
				text_direction : Clutter.TextDirection 
                   
                     
			 | Clutter.Actor | |
| 
				use_markup : gboolean 
                   
                     
			 | Champlain.Label | |
| 
				visible : gboolean 
                   
                     
			 Whether the actor is set to be visible or not See also ClutterActor:mapped Whether the actor is set to be visible or not See also ClutterActor:mapped | Clutter.Actor | |
| 
				width : gfloat 
                   
                     
			 Width of the actor (in pixels). Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request. | Clutter.Actor | |
| 
				wrap : gboolean 
                   
                     
			 | Champlain.Label | |
| 
				wrap_mode : Pango.WrapMode 
                   
                     
			 | Champlain.Label | |
| 
				x : gfloat 
                   
                     
			 X coordinate of the actor in pixels. X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0. | Clutter.Actor | |
| 
				y : gfloat 
                   
                     
			 Y coordinate of the actor in pixels. Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0. | Clutter.Actor | |
| Method / Constructor | Defined By | |
|---|---|---|
| 
			new  Champlain.Label
				
				 (Object properties) 
			
				
			
		 Create a new Champlain.Label 
			
			
			
				Create a new Champlain.Label
			
			
				 
 | ||
| Create a new Champlain.Label 
			
			
			
				Create a new Champlain.Label
			
			
				 
 
 | ||
| Create a new Champlain.Label 
			
			
			
				Create a new Champlain.Label
			
			
				 
 
 | ||
| Create a new Champlain.Label 
			
			
			
				Create a new Champlain.Label
			
			
				 
 
 | ||
| 
			new  Champlain.Label.with_text
				
				 (String text, String font, Color text_color, Color label_color) 
			
				
					 : 
					Clutter.Actor
					
				
			
		 Create a new Champlain.Label 
			
			
			
				Create a new Champlain.Label
			
			
				 
 
 | ||
| 
			add_action
				
				 (Action action) 
			
				
					 : 
					none
					
				
			
		 Adds action to the list of actions applied to self A ClutterAction can only belong to one actor at a time The ClutterActor will hold a reference on action until either clutter_actor_remove_action() or clutter_actor_clear_actions() is called 
			
				Adds action to the list of actions applied to self A ClutterAction can only belong to one actor at a time The ClutterActor will hold a reference on action until either clutter_actor_remove_action() or clutter_actor_clear_actions() is called 
 
 | Clutter.Actor | |
| A convenience function for setting the name of a ClutterAction while adding it to the list of actions applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (action), name); clutter_actor_add_action (self, action); ]| 
			
				A convenience function for setting the name of a ClutterAction while adding it to the list of actions applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (action), name); clutter_actor_add_action (self, action); ]| 
 
 | Clutter.Actor | |
| 
			add_constraint
				
				 (Constraint constraint) 
			
				
					 : 
					none
					
				
			
		 Adds constraint to the list of ClutterConstraints applied to self The ClutterActor will hold a reference on the constraint until either clutter_actor_remove_constraint() or clutter_actor_clear_constraints() is called. 
			
				Adds constraint to the list of ClutterConstraints applied to self The ClutterActor will hold a reference on the constraint until either clutter_actor_remove_constraint() or clutter_actor_clear_constraints() is called. 
 
 | Clutter.Actor | |
| 
			add_constraint_with_name
				
				 (String name, Constraint constraint) 
			
				
					 : 
					none
					
				
			
		 A convenience function for setting the name of a ClutterConstraint while adding it to the list of constraints applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), name); clutter_actor_add_constraint (self, constraint); ]| 
			
				A convenience function for setting the name of a ClutterConstraint while adding it to the list of constraints applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), name); clutter_actor_add_constraint (self, constraint); ]| 
 
 | Clutter.Actor | |
| 
			add_effect
				
				 (Effect effect) 
			
				
					 : 
					none
					
				
			
		 Adds effect to the list of ClutterEffects applied to self The ClutterActor will hold a reference on the effect until either clutter_actor_remove_effect() or clutter_actor_clear_effects() is called. 
			
				Adds effect to the list of ClutterEffects applied to self The ClutterActor will hold a reference on the effect until either clutter_actor_remove_effect() or clutter_actor_clear_effects() is called. 
 
 | Clutter.Actor | |
| A convenience function for setting the name of a ClutterEffect while adding it to the list of effectss applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (effect), name); clutter_actor_add_effect (self, effect); ]| 
			
				A convenience function for setting the name of a ClutterEffect while adding it to the list of effectss applied to self This function is the logical equivalent of: |[ clutter_actor_meta_set_name (CLUTTER_ACTOR_META (effect), name); clutter_actor_add_effect (self, effect); ]| 
 
 | Clutter.Actor | |
| 
			allocate
				
				 (ActorBox box, AllocationFlags flags) 
			
				
					 : 
					none
					
				
			
		 Called by the parent of an actor to assign the actor its size. 
			
				Called by the parent of an actor to assign the actor its size. Should never be called by applications (except when implementing a container or layout manager). Actors can know from their allocation box whether they have moved with respect to their parent actor. The flags parameter describes additional information about the allocation, for instance whether the parent has moved with respect to the stage, for example because a grandparent's origin has moved. 
 
 | Clutter.Actor | |
| 
			allocate_align_fill
				
				 (ActorBox box, gdouble x_align, gdouble y_align, gboolean x_fill, gboolean y_fill, AllocationFlags flags) 
			
				
					 : 
					none
					
				
			
		 
 
 | Clutter.Actor | |
| 
			allocate_available_size
				
				 (gfloat x, gfloat y, gfloat available_width, gfloat available_height, AllocationFlags flags) 
			
				
					 : 
					none
					
				
			
		 Allocates self taking into account the ClutterActor's preferred size, but limiting it to the maximum available width and height provided. 
			
				Allocates self taking into account the ClutterActor's preferred size, but limiting it to the maximum available width and height provided. This function will do the right thing when dealing with the actor's request mode. The implementation of this function is equivalent to: |[ if (request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { clutter_actor_get_preferred_width (self, available_height, &min_width, &natural_width); width = CLAMP (natural_width, min_width, available_width); clutter_actor_get_preferred_height (self, width, &min_height, &natural_height); height = CLAMP (natural_height, min_height, available_height); } else { clutter_actor_get_preferred_height (self, available_width, &min_height, &natural_height); height = CLAMP (natural_height, min_height, available_height); clutter_actor_get_preferred_width (self, height, &min_width, &natural_width); width = CLAMP (natural_width, min_width, available_width); } box.x1 = x; box.y1 = y; box.x2 = box.x1 + available_width; box.y2 = box.y1 + available_height; clutter_actor_allocate (self, &box, flags); ]| This function can be used by fluid layout managers to allocate an actor's preferred size without making it bigger than the area available for the container. 
 
 | Clutter.Actor | |
| 
			allocate_preferred_size
				
				 (AllocationFlags flags) 
			
				
					 : 
					none
					
				
			
		 Allocates the natural size of self. 
			
				Allocates the natural size of self. This function is a utility call for ClutterActor implementations that allocates the actor's preferred natural size. It can be used by fixed layout managers (like ClutterGroup or so called 'composite actors') inside the ClutterActor::allocate implementation to give each child exactly how much space it requires. This function is not meant to be used by applications. It is also not meant to be used outside the implementation of the ClutterActor::allocate virtual function. 
 
 | Clutter.Actor | |
| 
			animate_in
				
				 () 
			
				
					 : 
					none
					
				
			
		 
 | Champlain.Marker | |
| 
			animate_in_with_delay
				
				 (guint32 delay) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Marker | |
| 
			animate_out
				
				 () 
			
				
					 : 
					none
					
				
			
		 
 | Champlain.Marker | |
| 
			animate_out_with_delay
				
				 (guint32 delay) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Marker | |
| 
			animate_property
				
				 (Animation animation, String property_name, Value initial_value, Value final_value, gdouble progress, Value value) 
			
				
					 : 
					gboolean
					
				
			
		 Calls the animate_property() virtual function for animatable. 
			
				Calls the animate_property() virtual function for animatable. The initial_value and final_value GValues must contain the same type; value must have been initialized to the same type of initial_value and final_value. All implementation of the ClutterAnimatable interface must implement this function. be applied to the ClutterAnimatable, and FALSE otherwise 
 
 | Clutter.Animatable | |
| 
			animate_with_alphav
				
				 (Alpha alpha, gint32 n_properties, Array properties, Array values) 
			
				
					 : 
					Clutter.Animation
					
				
			
		 Animates the given list of properties of actor between the current value for each property and a new final value. 
			
				Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite behaviour given by the passed alpha. See clutter_actor_animate() for further details. This function is useful if you want to use an existing ClutterAlpha to animate actor. This is the vector-based variant of clutter_actor_animate_with_alpha(), useful for language bindings. not allow you to specify "signal::" names and callbacks. ClutterActor and should not be unreferenced with g_object_unref() 
 
 | Clutter.Actor | |
| 
			animate_with_timelinev
				
				 (guint32 mode, Timeline timeline, gint32 n_properties, Array properties, Array values) 
			
				
					 : 
					Clutter.Animation
					
				
			
		 Animates the given list of properties of actor between the current value for each property and a new final value. 
			
				Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration given by timeline and a speed given by the mode. See clutter_actor_animate() for further details. This function is useful if you want to use an existing timeline to animate actor. This is the vector-based variant of clutter_actor_animate_with_timeline(), useful for language bindings. will not allow you to specify "signal::" names and callbacks. owned by the ClutterActor and should not be unreferenced with g_object_unref() 
 
 | Clutter.Actor | |
| 
			animatev
				
				 (guint32 mode, guint32 duration, gint32 n_properties, Array properties, Array values) 
			
				
					 : 
					Clutter.Animation
					
				
			
		 Animates the given list of properties of actor between the current value for each property and a new final value. 
			
				Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration and a speed given by the mode. This is the vector-based variant of clutter_actor_animate(), useful for language bindings. allow you to specify "signal::" names and callbacks. owned by the ClutterActor and should not be unreferenced with g_object_unref() 
 
 | Clutter.Actor | |
| Transforms point in coordinates relative to the actor into ancestor-relative coordinates using the relevant transform stack (i.e. 
			
				Transforms point in coordinates relative to the actor into ancestor-relative coordinates using the relevant transform stack (i.e. scale, rotation, etc). If ancestor is NULL the ancestor will be the ClutterStage. In this case, the coordinates returned will be the coordinates on the stage before the projection is applied. This is different from the behaviour of clutter_actor_apply_transform_to_point(). 
 
 | Clutter.Actor | |
| Transforms point in coordinates relative to the actor into screen-relative coordinates with the current actor transformation (i.e. 
			
				Transforms point in coordinates relative to the actor into screen-relative coordinates with the current actor transformation (i.e. scale, rotation, etc) 
 
 | Clutter.Actor | |
| 
			clear_actions
				
				 () 
			
				
					 : 
					none
					
				
			
		 Clears the list of actions applied to self 
			
				Clears the list of actions applied to self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			clear_constraints
				
				 () 
			
				
					 : 
					none
					
				
			
		 Clears the list of constraints applied to self 
			
				Clears the list of constraints applied to self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			clear_effects
				
				 () 
			
				
					 : 
					none
					
				
			
		 Clears the list of effects applied to self 
			
				Clears the list of effects applied to self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| Determines if descendant is contained inside self (either as an immediate child, or as a deeper descendant). 
			
				Determines if descendant is contained inside self (either as an immediate child, or as a deeper descendant). 
 
 | Clutter.Actor | |
| 
			create_pango_context
				
				 () 
			
				
					 : 
					Pango.Context
					
				
			
		 Creates a PangoContext for the given actor. 
			
				Creates a PangoContext for the given actor. The PangoContext is already configured using the appropriate font map, resolution and font options. See also clutter_actor_get_pango_context(). on the returned value to deallocate its resources 
 | Clutter.Actor | |
| 
			create_pango_layout
				
				 (String text) 
			
				
					 : 
					Pango.Layout
					
				
			
		 Creates a new PangoLayout from the same PangoContext used by the ClutterActor. 
			
				Creates a new PangoLayout from the same PangoContext used by the ClutterActor. The PangoLayout is already configured with the font map, resolution and font options, and the given text. If you want to keep around a PangoLayout created by this function you will have to connect to the ClutterBackend::font-changed and ClutterBackend::resolution-changed signals, and call pango_layout_context_changed() in response to them. when done 
 
 | Clutter.Actor | |
| 
			destroy
				
				 () 
			
				
					 : 
					none
					
				
			
		 Destroys an actor. 
			
				Destroys an actor.  When an actor is destroyed, it will break any references it holds to other objects. If the actor is inside a container, the actor will be removed. When you destroy a container, its children will be destroyed as well. clutter_stage_get_default(). 
 | Clutter.Actor | |
| 
			detach_animation
				
				 () 
			
				
					 : 
					none
					
				
			
		 
 | Clutter.Actor | |
| This function is used to emit an event on the main stage. 
			
				This function is used to emit an event on the main stage. You should rarely need to use this function, except for synthetising events. if the actor handled the event, or FALSE if the event was not handled 
 
 | Clutter.Actor | |
| 
			find_property
				
				 (String property_name) 
			
				
					 : 
					GObject.ParamSpec
					
				
			
		 Finds the GParamSpec for property_name or NULL 
			
				Finds the GParamSpec for property_name or NULL 
 
 | Clutter.Animatable | |
| 
			get_abs_allocation_vertices
				
				 () 
			
				
					 : 
					Array
					
				
			
		 Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ClutterActorBox coordinates as follows: 
			
				Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ClutterActorBox coordinates as follows: 
 | Clutter.Actor | |
| 
			get_accessible
				
				 () 
			
				
					 : 
					Atk.Object
					
				
			
		 Returns the accessible object that describes the actor to an assistive technology. 
			
				Returns the accessible object that describes the actor to an assistive technology. If no class-specific AtkObject implementation is available for the actor instance in question, it will inherit an AtkObject implementation from the first ancestor class for which such an implementation is defined. The documentation of the library contains more information about accessible objects and their uses. 
 | Clutter.Actor | |
| 
			get_action
				
				 (String name) 
			
				
					 : 
					Clutter.Action
					
				
			
		 Retrieves the ClutterAction with the given name in the list of actions applied to self name, or NULL. 
			
				Retrieves the ClutterAction with the given name in the list of actions applied to self name, or NULL. The returned ClutterAction is owned by the actor and it should not be unreferenced directly 
 
 | Clutter.Actor | |
| 
			get_actions
				
				 () 
			
				
					 : 
					Array
					
				
			
		 Retrieves the list of actions applied to self of the list of ClutterActions. 
			
				Retrieves the list of actions applied to self of the list of ClutterActions. The contents of the list are owned by the ClutterActor. Use g_list_free() to free the resources allocated by the returned GList 
 | Clutter.Actor | |
| 
			get_alignment
				
				 () 
			
				
					 : 
					Pango.Alignment
					
				
			
		 
 | Champlain.Label | |
| 
			get_allocation_box
				
				 () 
			
				
					 : 
					Clutter.ActorBox
					
				
			
		 Gets the layout box an actor has been assigned. 
			
				Gets the layout box an actor has been assigned. The allocation can only be assumed valid inside a paint() method; anywhere else, it may be out-of-date. An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering. of functions inside the implementation of the get_preferred_width() or get_preferred_height() virtual functions. 
 | Clutter.Actor | |
| 
			get_allocation_geometry
				
				 () 
			
				
					 : 
					Clutter.Geometry
					
				
			
		 Gets the layout box an actor has been assigned. 
			
				Gets the layout box an actor has been assigned.  The allocation can only be assumed valid inside a paint() method; anywhere else, it may be out-of-date. An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering. The returned rectangle is in pixels. 
 | Clutter.Actor | |
| Calculates the transformed coordinates of the four corners of the actor in the plane of ancestor. 
			
				Calculates the transformed coordinates of the four corners of the actor in the plane of ancestor. The returned vertices relate to the ClutterActorBox coordinates as follows: If ancestor is NULL the ancestor will be the ClutterStage. In this case, the coordinates returned will be the coordinates on the stage before the projection is applied. This is different from the behaviour of clutter_actor_get_abs_allocation_vertices(). 
 
 | Clutter.Actor | |
| 
			get_anchor_point
				
				 () 
			
				
					 : 
					Object
					
				
			
		 | Clutter.Actor | |
| 
			get_anchor_point_gravity
				
				 () 
			
				
					 : 
					Clutter.Gravity
					
				
			
		 Retrieves the anchor position expressed as a ClutterGravity. 
			
				Retrieves the anchor position expressed as a ClutterGravity. If the anchor point was specified using pixels or units this will return CLUTTER_GRAVITY_NONE. 
 | Clutter.Actor | |
| 
			get_animation
				
				 () 
			
				
					 : 
					Clutter.Animation
					
				
			
		 Retrieves the ClutterAnimation used by actor, if clutter_actor_animate() has been called on actor. 
			
				Retrieves the ClutterAnimation used by actor, if clutter_actor_animate() has been called on actor. 
 | Clutter.Actor | |
| 
			get_clip
				
				 () 
			
				
					 : 
					Object
					
				
			
		 | Clutter.Actor | |
| 
			get_clip_to_allocation
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Retrieves the value set using clutter_actor_set_clip_to_allocation() 
			
				Retrieves the value set using clutter_actor_set_clip_to_allocation()
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_color
				
				 () 
			
				
					 : 
					Clutter.Color
					
				
			
		 
 | Champlain.Label | |
| 
			get_constraint
				
				 (String name) 
			
				
					 : 
					Clutter.Constraint
					
				
			
		 Retrieves the ClutterConstraint with the given name in the list of constraints applied to self name, or NULL. 
			
				Retrieves the ClutterConstraint with the given name in the list of constraints applied to self name, or NULL. The returned ClutterConstraint is owned by the actor and it should not be unreferenced directly 
 
 | Clutter.Actor | |
| 
			get_constraints
				
				 () 
			
				
					 : 
					Array
					
				
			
		 Retrieves the list of constraints applied to self of the list of ClutterConstraints. 
			
				Retrieves the list of constraints applied to self of the list of ClutterConstraints. The contents of the list are owned by the ClutterActor. Use g_list_free() to free the resources allocated by the returned GList 
 | Clutter.Actor | |
| 
			get_depth
				
				 () 
			
				
					 : 
					gfloat
					
				
			
		 Retrieves the depth of self. 
			
				Retrieves the depth of self.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_draggable
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Marker | |
| 
			get_draw_background
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Label | |
| 
			get_effect
				
				 (String name) 
			
				
					 : 
					Clutter.Effect
					
				
			
		 Retrieves the ClutterEffect with the given name in the list of effects applied to self name, or NULL. 
			
				Retrieves the ClutterEffect with the given name in the list of effects applied to self name, or NULL. The returned ClutterEffect is owned by the actor and it should not be unreferenced directly 
 
 | Clutter.Actor | |
| 
			get_effects
				
				 () 
			
				
					 : 
					Array
					
				
			
		 Retrieves the ClutterEffects applied on self, if any of ClutterEffects, or NULL. 
			
				Retrieves the ClutterEffects applied on self, if any of ClutterEffects, or NULL. The elements of the returned list are owned by Clutter and they should not be freed. You should free the returned list using g_list_free() when done 
 | Clutter.Actor | |
| 
			get_ellipsize
				
				 () 
			
				
					 : 
					Pango.EllipsizeMode
					
				
			
		 
 | Champlain.Label | |
| 
			get_fixed_position_set
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether an actor has a fixed position set (and will thus be unaffected by any layout manager). 
			
				Checks whether an actor has a fixed position set (and will thus be unaffected by any layout manager). 
 | Clutter.Actor | |
| 
			get_flags
				
				 () 
			
				
					 : 
					Clutter.ActorFlags
					
				
			
		 Retrieves the flags set on self 
			
				Retrieves the flags set on self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_font_name
				
				 () 
			
				
					 : 
					String
					
				
			
		 
 | Champlain.Label | |
| 
			get_geometry
				
				 () 
			
				
					 : 
					Clutter.Geometry
					
				
			
		 Gets the size and position of an actor relative to its parent actor. 
			
				Gets the size and position of an actor relative to its parent actor. This is the same as calling clutter_actor_get_position() and clutter_actor_get_size(). It tries to "do what you mean" and get the requested size and position if the actor's allocation is invalid. 
 | Clutter.Actor | |
| 
			get_gid
				
				 () 
			
				
					 : 
					guint32
					
				
			
		 Retrieves the unique id for self. 
			
				Retrieves the unique id for self.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_height
				
				 () 
			
				
					 : 
					gfloat
					
				
			
		 Retrieves the height of a ClutterActor. 
			
				Retrieves the height of a ClutterActor. If the actor has a valid allocation, this function will return the height of the allocated area given to the actor. If the actor does not have a valid allocation, this function will return the actor's natural height, that is the preferred height of the actor. If you care whether you get the preferred height or the height that has been assigned to the actor, you should probably call a different function like clutter_actor_get_allocation_box() to retrieve the allocated size or clutter_actor_get_preferred_height() to retrieve the preferred height. If an actor has a fixed height, for instance a height that has been assigned using clutter_actor_set_height(), the height returned will be the same value. 
 | Clutter.Actor | |
| 
			get_id
				
				 () 
			
				
					 : 
					String
					
				
			
		 Retrieves the id of scriptable set using clutter_scriptable_set_id(). 
			
				Retrieves the id of scriptable set using clutter_scriptable_set_id(). the scriptable object and should never be modified of freed 
 | Clutter.Scriptable | |
| 
			get_image
				
				 () 
			
				
					 : 
					Clutter.Actor
					
				
			
		 
 | Champlain.Label | |
| Retrieves the current state of property_name and sets value with it 
			
				Retrieves the current state of property_name and sets value with it
		    
				
			
			
			
			
				 
 
 | Clutter.Animatable | |
| 
			get_latitude
				
				 () 
			
				
					 : 
					gdouble
					
				
			
		 
 | Champlain.Location | |
| 
			get_longitude
				
				 () 
			
				
					 : 
					gdouble
					
				
			
		 
 | Champlain.Location | |
| 
			get_name
				
				 () 
			
				
					 : 
					String
					
				
			
		 Retrieves the name of self. 
			
				Retrieves the name of self. owned by the actor and should not be modified or freed. 
 | Clutter.Actor | |
| 
			get_opacity
				
				 () 
			
				
					 : 
					guint8
					
				
			
		 Retrieves the opacity value of an actor, as set by clutter_actor_set_opacity(). 
			
				Retrieves the opacity value of an actor, as set by clutter_actor_set_opacity(). For retrieving the absolute opacity of the actor inside a paint virtual function, see clutter_actor_get_paint_opacity(). 
 | Clutter.Actor | |
| 
 
 | Clutter.Actor | |
| 
			get_paint_opacity
				
				 () 
			
				
					 : 
					guint8
					
				
			
		 Retrieves the absolute opacity of the actor, as it appears on the stage. 
			
				Retrieves the absolute opacity of the actor, as it appears on the stage. This function traverses the hierarchy chain and composites the opacity of the actor with that of its parents. This function is intended for subclasses to use in the paint virtual function, to paint themselves with the correct opacity. 
 | Clutter.Actor | |
| 
			get_paint_visibility
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Retrieves the 'paint' visibility of an actor recursively checking for non visible parents. 
			
				Retrieves the 'paint' visibility of an actor recursively checking for non visible parents. This is by definition the same as CLUTTER_ACTOR_IS_MAPPED(). 
 | Clutter.Actor | |
| 
			get_paint_volume
				
				 () 
			
				
					 : 
					Clutter.PaintVolume
					
				
			
		 
 | Clutter.Actor | |
| 
			get_pango_context
				
				 () 
			
				
					 : 
					Pango.Context
					
				
			
		 Retrieves the PangoContext for self. 
			
				Retrieves the PangoContext for self. The actor's PangoContext is already configured using the appropriate font map, resolution and font options. Unlike clutter_actor_create_pango_context(), this context is owend by the ClutterActor and it will be updated each time the options stored by the ClutterBackend change. You can use the returned PangoContext to create a PangoLayout and render text using cogl_pango_render_layout() to reuse the glyphs cache also used by Clutter. The returned PangoContext is owned by the actor and should not be unreferenced by the application code 
 | Clutter.Actor | |
| 
			get_parent
				
				 () 
			
				
					 : 
					Clutter.Actor
					
				
			
		 Retrieves the parent of self. 
			
				Retrieves the parent of self. if no parent is set 
 | Clutter.Actor | |
| 
			get_position
				
				 () 
			
				
					 : 
					Object
					
				
			
		 This function tries to "do what you mean" and tell you where the actor is, prior to any transformations. 
			
				This function tries to "do what you mean" and tell you where the actor is, prior to any transformations. Retrieves the fixed position of an actor in pixels, if one has been set; otherwise, if the allocation is valid, returns the actor's allocated position; otherwise, returns 0,0. The returned position is in pixels. | Clutter.Actor | |
| Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values. 
			
				Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values. An actor may not get its request - depending on the layout manager that's in effect. A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering. 
 | Clutter.Actor | |
| 
			get_preferred_size
				
				 () 
			
				
					 : 
					Object
					
				
			
		 Computes the preferred minimum and natural size of an actor, taking into account the actor's geometry management (either height-for-width or width-for-height). 
			
				Computes the preferred minimum and natural size of an actor, taking into account the actor's geometry management (either height-for-width or width-for-height). The width and height used to compute the preferred height and preferred width are the actor's natural ones. If you need to control the height for the preferred width, or the width for the preferred height, you should use clutter_actor_get_preferred_width() and clutter_actor_get_preferred_height(), and check the actor's preferred geometry management using the ClutterActor:request-mode property. | Clutter.Actor | |
| Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values. 
			
				Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values. An actor may not get its request - depending on the layout manager that's in effect. A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering. 
 | Clutter.Actor | |
| 
			get_reactive
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether actor is marked as reactive. 
			
				Checks whether actor is marked as reactive.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_request_mode
				
				 () 
			
				
					 : 
					Clutter.RequestMode
					
				
			
		 Retrieves the geometry request mode of self 
			
				Retrieves the geometry request mode of self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| Retrieves the angle and center of rotation on the given axis, set using clutter_actor_set_rotation(). | Clutter.Actor | |
| 
			get_scale
				
				 () 
			
				
					 : 
					Object
					
				
			
		 | Clutter.Actor | |
| 
			get_scale_center
				
				 () 
			
				
					 : 
					Object
					
				
			
		 Retrieves the scale center coordinate in pixels relative to the top left corner of the actor. | Clutter.Actor | |
| 
			get_scale_gravity
				
				 () 
			
				
					 : 
					Clutter.Gravity
					
				
			
		 Retrieves the scale center as a compass direction. 
			
				Retrieves the scale center as a compass direction. If the scale center was specified in pixels or units this will return CLUTTER_GRAVITY_NONE. 
 | Clutter.Actor | |
| 
			get_selectable
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Marker | |
| 
			get_selected
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Marker | |
| 
			get_shader
				
				 () 
			
				
					 : 
					Clutter.Shader
					
				
			
		 Queries the currently set ClutterShader on self. 
			
				Queries the currently set ClutterShader on self. or NULL if no shader is set. 
 | Clutter.Actor | |
| 
			get_single_line_mode
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Label | |
| 
			get_size
				
				 () 
			
				
					 : 
					Object
					
				
			
		 This function tries to "do what you mean" and return the size an actor will have. 
			
				This function tries to "do what you mean" and return the size an actor will have. If the actor has a valid allocation, the allocation will be returned; otherwise, the actors natural size request will be returned. If you care whether you get the request vs. the allocation, you should probably call a different function like clutter_actor_get_allocation_box() or clutter_actor_get_preferred_width(). | Clutter.Actor | |
| 
			get_stage
				
				 () 
			
				
					 : 
					Clutter.Actor
					
				
			
		 Retrieves the ClutterStage where actor is contained. 
			
				Retrieves the ClutterStage where actor is contained.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_text
				
				 () 
			
				
					 : 
					String
					
				
			
		 
 | Champlain.Label | |
| 
			get_text_color
				
				 () 
			
				
					 : 
					Clutter.Color
					
				
			
		 
 | Champlain.Label | |
| 
			get_text_direction
				
				 () 
			
				
					 : 
					Clutter.TextDirection
					
				
			
		 Retrieves the value set using clutter_actor_set_text_direction() If no text direction has been previously set, the default text direction, as returned by clutter_get_default_text_direction(), will be returned instead 
			
				Retrieves the value set using clutter_actor_set_text_direction() If no text direction has been previously set, the default text direction, as returned by clutter_get_default_text_direction(), will be returned instead 
 | Clutter.Actor | |
| 
			get_transformation_matrix
				
				 () 
			
				
					 : 
					Cogl.Matrix
					
				
			
		 Retrieves the transformations applied to self 
			
				Retrieves the transformations applied to self
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			get_transformed_paint_volume
				
				 (Actor relative_to_ancestor) 
			
				
					 : 
					Clutter.PaintVolume
					
				
			
		 
 
 | Clutter.Actor | |
| 
			get_transformed_position
				
				 () 
			
				
					 : 
					Object
					
				
			
		 | Clutter.Actor | |
| 
			get_transformed_size
				
				 () 
			
				
					 : 
					Object
					
				
			
		 Gets the absolute size of an actor in pixels, taking into account the scaling factors. 
			
				Gets the absolute size of an actor in pixels, taking into account the scaling factors. If the actor has a valid allocation, the allocated size will be used. If the actor has not a valid allocation then the preferred size will be transformed and returned. If you want the transformed allocation, see clutter_actor_get_abs_allocation_vertices() instead. X or Y axis, it no longer appears as on the stage as a rectangle, but as a generic quadrangle; in that case this function returns the size of the smallest rectangle that encapsulates the entire quad. Please note that in this case no assumptions can be made about the relative position of this envelope to the absolute position of the actor, as returned by clutter_actor_get_transformed_position(); if you need this information, you need to use clutter_actor_get_abs_allocation_vertices() to get the coords of the actual quadrangle. | Clutter.Actor | |
| 
			get_use_markup
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Label | |
| 
			get_width
				
				 () 
			
				
					 : 
					gfloat
					
				
			
		 Retrieves the width of a ClutterActor. 
			
				Retrieves the width of a ClutterActor. If the actor has a valid allocation, this function will return the width of the allocated area given to the actor. If the actor does not have a valid allocation, this function will return the actor's natural width, that is the preferred width of the actor. If you care whether you get the preferred width or the width that has been assigned to the actor, you should probably call a different function like clutter_actor_get_allocation_box() to retrieve the allocated size or clutter_actor_get_preferred_width() to retrieve the preferred width. If an actor has a fixed width, for instance a width that has been assigned using clutter_actor_set_width(), the width returned will be the same value. 
 | Clutter.Actor | |
| 
			get_wrap
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Champlain.Label | |
| 
			get_wrap_mode
				
				 () 
			
				
					 : 
					Pango.WrapMode
					
				
			
		 
 | Champlain.Label | |
| 
			get_x
				
				 () 
			
				
					 : 
					gfloat
					
				
			
		 
 | Clutter.Actor | |
| 
			get_y
				
				 () 
			
				
					 : 
					gfloat
					
				
			
		 
 | Clutter.Actor | |
| 
			get_z_rotation_gravity
				
				 () 
			
				
					 : 
					Clutter.Gravity
					
				
			
		 Retrieves the center for the rotation around the Z axis as a compass direction. 
			
				Retrieves the center for the rotation around the Z axis as a compass direction. If the center was specified in pixels or units this will return CLUTTER_GRAVITY_NONE. 
 | Clutter.Actor | |
| 
			grab_key_focus
				
				 () 
			
				
					 : 
					none
					
				
			
		 Sets the key focus of the ClutterStage including self to this ClutterActor. 
			
				Sets the key focus of the ClutterStage including self to this ClutterActor. 
 | Clutter.Actor | |
| 
			has_allocation
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks if the actor has an up-to-date allocation assigned to visible and has a parent. 
			
				Checks if the actor has an up-to-date allocation assigned to visible and has a parent. It also means that there is no outstanding relayout request in progress for the actor or its children (There might be other outstanding layout requests in progress that will cause the actor to get a new allocation when the stage is laid out, however). If this function returns FALSE, then the actor will normally be allocated before it is next drawn on the screen. 
 | Clutter.Actor | |
| 
			has_clip
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Determines whether the actor has a clip area set or not. 
			
				Determines whether the actor has a clip area set or not.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			has_key_focus
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 
 | Clutter.Actor | |
| 
			has_pointer
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether an actor contains the the pointer of a ClutterInputDevice FALSE otherwise 
			
				Checks whether an actor contains the the pointer of a ClutterInputDevice FALSE otherwise 
 | Clutter.Actor | |
| 
			hide
				
				 () 
			
				
					 : 
					none
					
				
			
		 Flags an actor to be hidden. 
			
				Flags an actor to be hidden. A hidden actor will not be rendered on the stage. Actors are visible by default. If this function is called on an actor without a parent, the ClutterActor:show-on-set-parent property will be set to FALSE as a side-effect. 
 | Clutter.Actor | |
| 
			hide_all
				
				 () 
			
				
					 : 
					none
					
				
			
		 Calls clutter_actor_hide() on all child actors (if any). 
			
				Calls clutter_actor_hide() on all child actors (if any).
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			is_in_clone_paint
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether self is being currently painted by a ClutterClone This function is useful only inside the ::paint virtual function implementations or within handlers for the ClutterActor::paint signal This function should not be used by applications by a ClutterClone, and FALSE otherwise 
			
				Checks whether self is being currently painted by a ClutterClone This function is useful only inside the ::paint virtual function implementations or within handlers for the ClutterActor::paint signal This function should not be used by applications by a ClutterClone, and FALSE otherwise 
 | Clutter.Actor | |
| 
			is_rotated
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether any rotation is applied to the actor. 
			
				Checks whether any rotation is applied to the actor.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			is_scaled
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Checks whether the actor is scaled in either dimension. 
			
				Checks whether the actor is scaled in either dimension.
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			lower
				
				 (Actor above) 
			
				
					 : 
					none
					
				
			
		 Puts self below above. 
			
				Puts self below above. Both actors must have the same parent, and the parent must implement the ClutterContainer interface. This function is the equivalent of clutter_container_lower_child(). 
 
 | Clutter.Actor | |
| 
			lower_bottom
				
				 () 
			
				
					 : 
					none
					
				
			
		 Lowers self to the bottom. 
			
				Lowers self to the bottom. This function calls clutter_actor_lower() internally. 
 | Clutter.Actor | |
| 
			map
				
				 () 
			
				
					 : 
					none
					
				
			
		 Sets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps and realizes its children if they are visible. 
			
				Sets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps and realizes its children if they are visible. Does nothing if the actor is not visible. ClutterActor::map virtual function in an actor and you need to map the children of that actor. It is not necessary to call this if you implement ClutterContainer because the default implementation will automatically map children of containers. When overriding map, it is mandatory to chain up to the parent implementation. 
 | Clutter.Actor | |
| Sets an anchor point for the actor, and adjusts the actor postion so that the relative position of the actor toward its parent remains the same. 
			
				Sets an anchor point for the actor, and adjusts the actor postion so that the relative position of the actor toward its parent remains the same. 
 
 | Clutter.Actor | |
| 
			move_anchor_point_from_gravity
				
				 (Gravity gravity) 
			
				
					 : 
					none
					
				
			
		 Sets an anchor point on the actor based on the given gravity, adjusting the actor postion so that its relative position within its parent remains unchanged. 
			
				Sets an anchor point on the actor based on the given gravity, adjusting the actor postion so that its relative position within its parent remains unchanged. Since version 1.0 the anchor point will be stored as a gravity so that if the actor changes size then the anchor point will move. For example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor, the anchor point will move to the bottom right. 
 
 | Clutter.Actor | |
| Moves an actor by the specified distance relative to its current position in pixels. 
			
				Moves an actor by the specified distance relative to its current position in pixels. This function modifies the fixed position of an actor and thus removes it from any layout management. Another way to move an actor is with an anchor point, see clutter_actor_set_anchor_point(). 
 
 | Clutter.Actor | |
| 
			paint
				
				 () 
			
				
					 : 
					none
					
				
			
		 Renders the actor to display. 
			
				Renders the actor to display. This function should not be called directly by applications. Call clutter_actor_queue_redraw() to queue paints, instead. This function will emit the ClutterActor::paint signal. 
 | Clutter.Actor | |
| Parses the passed JSON node. 
			
				Parses the passed JSON node. The implementation must set the type of the passed GValue pointer using g_value_init(). 
 
 | Clutter.Scriptable | |
| 
			pop_internal
				
				 () 
			
				
					 : 
					none
					
				
			
		 Disables the effects of clutter_actor_pop_internal() 
			
				Disables the effects of clutter_actor_pop_internal()
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| 
			push_internal
				
				 () 
			
				
					 : 
					none
					
				
			
		 Should be used by actors implementing the ClutterContainer and with internal children added through clutter_actor_set_parent(), for instance: |[ static void my_actor_init (MyActor *self) { self->priv = SELF_ACTOR_GET_PRIVATE (self); clutter_actor_push_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will result in * the internal flag being set on a child of MyActor */ /* internal child - a background texture */ self->priv->background_tex = clutter_texture_new (); clutter_actor_set_parent (self->priv->background_tex, CLUTTER_ACTOR (self)); /* internal child - a label */ self->priv->label = clutter_text_new (); clutter_actor_set_parent (self->priv->label, CLUTTER_ACTOR (self)); clutter_actor_pop_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will not result in * the internal flag being set on a child of MyActor */ } ]| This function will be used by Clutter to toggle an "internal child" flag whenever clutter_actor_set_parent() is called; internal children are handled differently by Clutter, specifically when destroying their parent. 
			
				Should be used by actors implementing the ClutterContainer and with internal children added through clutter_actor_set_parent(), for instance: |[ static void my_actor_init (MyActor *self) { self->priv = SELF_ACTOR_GET_PRIVATE (self); clutter_actor_push_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will result in * the internal flag being set on a child of MyActor */ /* internal child - a background texture */ self->priv->background_tex = clutter_texture_new (); clutter_actor_set_parent (self->priv->background_tex, CLUTTER_ACTOR (self)); /* internal child - a label */ self->priv->label = clutter_text_new (); clutter_actor_set_parent (self->priv->label, CLUTTER_ACTOR (self)); clutter_actor_pop_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will not result in * the internal flag being set on a child of MyActor */ } ]| This function will be used by Clutter to toggle an "internal child" flag whenever clutter_actor_set_parent() is called; internal children are handled differently by Clutter, specifically when destroying their parent. Call clutter_actor_pop_internal() when you finished adding internal children. Nested calls to clutter_actor_push_internal() are allowed, but each one must by followed by a clutter_actor_pop_internal() call. 
 | Clutter.Actor | |
| 
			queue_redraw
				
				 () 
			
				
					 : 
					none
					
				
			
		 Queues up a redraw of an actor and any children. 
			
				Queues up a redraw of an actor and any children. The redraw occurs once the main loop becomes idle (after the current batch of events has been processed, roughly). Applications rarely need to call this, as redraws are handled automatically by modification functions. This function will not do anything if self is not visible, or if the actor is inside an invisible part of the scenegraph. Also be aware that painting is a NOP for actors with an opacity of 0 
 | Clutter.Actor | |
| 
			queue_relayout
				
				 () 
			
				
					 : 
					none
					
				
			
		 Indicates that the actor's size request or other layout-affecting properties may have changed. 
			
				Indicates that the actor's size request or other layout-affecting properties may have changed. This function is used inside ClutterActor subclass implementations, not by applications directly. Queueing a new layout automatically queues a redraw as well. 
 | Clutter.Actor | |
| 
			raise
				
				 (Actor below) 
			
				
					 : 
					none
					
				
			
		 Puts self above below. 
			
				Puts self above below. Both actors must have the same parent, and the parent must implement the ClutterContainer interface This function is the equivalent of clutter_container_raise_child(). 
 
 | Clutter.Actor | |
| 
			raise_top
				
				 () 
			
				
					 : 
					none
					
				
			
		 Raises self to the top. 
			
				Raises self to the top. This function calls clutter_actor_raise() internally. 
 | Clutter.Actor | |
| 
			realize
				
				 () 
			
				
					 : 
					none
					
				
			
		 Realization informs the actor that it is attached to a stage. 
			
				Realization informs the actor that it is attached to a stage. It can use this to allocate resources if it wanted to delay allocation until it would be rendered. However it is perfectly acceptable for an actor to create resources before being realized because Clutter only ever has a single rendering context so that actor is free to be moved from one stage to another. This function does nothing if the actor is already realized. Because a realized actor must have realized parent actors, calling clutter_actor_realize() will also realize all parents of the actor. This function does not realize child actors, except in the special case that realizing the stage, when the stage is visible, will suddenly map (and thus realize) the children of the stage. 
 | Clutter.Actor | |
| 
			remove_action
				
				 (Action action) 
			
				
					 : 
					none
					
				
			
		 Removes action from the list of actions applied to self The reference held by self on the ClutterAction will be released 
			
				Removes action from the list of actions applied to self The reference held by self on the ClutterAction will be released 
 
 | Clutter.Actor | |
| 
			remove_action_by_name
				
				 (String name) 
			
				
					 : 
					none
					
				
			
		 Removes the ClutterAction with the given name from the list of actions applied to self 
			
				Removes the ClutterAction with the given name from the list of actions applied to self 
 
 | Clutter.Actor | |
| 
			remove_clip
				
				 () 
			
				
					 : 
					none
					
				
			
		 
 | Clutter.Actor | |
| 
			remove_constraint
				
				 (Constraint constraint) 
			
				
					 : 
					none
					
				
			
		 Removes constraint from the list of constraints applied to self The reference held by self on the ClutterConstraint will be released 
			
				Removes constraint from the list of constraints applied to self The reference held by self on the ClutterConstraint will be released 
 
 | Clutter.Actor | |
| 
			remove_constraint_by_name
				
				 (String name) 
			
				
					 : 
					none
					
				
			
		 Removes the ClutterConstraint with the given name from the list of constraints applied to self 
			
				Removes the ClutterConstraint with the given name from the list of constraints applied to self 
 
 | Clutter.Actor | |
| 
			remove_effect
				
				 (Effect effect) 
			
				
					 : 
					none
					
				
			
		 Removes effect from the list of effects applied to self The reference held by self on the ClutterEffect will be released 
			
				Removes effect from the list of effects applied to self The reference held by self on the ClutterEffect will be released 
 
 | Clutter.Actor | |
| 
			remove_effect_by_name
				
				 (String name) 
			
				
					 : 
					none
					
				
			
		 Removes the ClutterEffect with the given name from the list of effects applied to self 
			
				Removes the ClutterEffect with the given name from the list of effects applied to self 
 
 | Clutter.Actor | |
| 
			reparent
				
				 (Actor new_parent) 
			
				
					 : 
					none
					
				
			
		 This function resets the parent actor of self. 
			
				This function resets the parent actor of self.  It is logically equivalent to calling clutter_actor_unparent() and clutter_actor_set_parent(), but more efficiently implemented, ensures the child is not finalized when unparented, and emits the parent-set signal only one time. 
 
 | Clutter.Actor | |
| 
			set_alignment
				
				 (Alignment alignment) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Sets an anchor point for self. 
			
				Sets an anchor point for self. The anchor point is a point in the coordinate space of an actor to which the actor position within its parent is relative; the default is (0, 0), i.e. the top-left corner of the actor. 
 
 | Clutter.Actor | |
| 
			set_anchor_point_from_gravity
				
				 (Gravity gravity) 
			
				
					 : 
					none
					
				
			
		 Sets an anchor point on the actor, based on the given gravity (this is a convenience function wrapping clutter_actor_set_anchor_point()). 
			
				Sets an anchor point on the actor, based on the given gravity (this is a convenience function wrapping clutter_actor_set_anchor_point()). Since version 1.0 the anchor point will be stored as a gravity so that if the actor changes size then the anchor point will move. For example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor, the anchor point will move to the bottom right. 
 
 | Clutter.Actor | |
| 
			set_attributes
				
				 (AttrList list) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Sets clip area for self. 
			
				Sets clip area for self. The clip area is always computed from the upper left corner of the actor, even if the anchor point is set otherwise. 
 
 | Clutter.Actor | |
| 
			set_clip_to_allocation
				
				 (gboolean clip_set) 
			
				
					 : 
					none
					
				
			
		 Sets whether self should be clipped to the same size as its allocation 
			
				Sets whether self should be clipped to the same size as its allocation 
 
 | Clutter.Actor | |
| 
			set_color
				
				 (Color color) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Overrides the common properties setting. 
			
				Overrides the common properties setting. The underlying virtual function should be used when implementing custom properties. 
 
 | Clutter.Scriptable | |
| 
			set_depth
				
				 (gfloat depth) 
			
				
					 : 
					none
					
				
			
		 Sets the Z coordinate of self to depth. 
			
				Sets the Z coordinate of self to depth. The unit used by depth is dependant on the perspective setup. See also clutter_stage_set_perspective(). 
 
 | Clutter.Actor | |
| 
			set_draggable
				
				 (gboolean value) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Marker | |
| 
			set_draw_background
				
				 (gboolean background) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_ellipsize
				
				 (EllipsizeMode mode) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Sets the current state of property_name to value 
			
				Sets the current state of property_name to value
		    
				
			
			
			
			
				 
 
 | Clutter.Animatable | |
| 
			set_fixed_position_set
				
				 (gboolean is_set) 
			
				
					 : 
					none
					
				
			
		 Sets whether an actor has a fixed position set (and will thus be unaffected by any layout manager). 
			
				Sets whether an actor has a fixed position set (and will thus be unaffected by any layout manager). 
 
 | Clutter.Actor | |
| 
			set_flags
				
				 (ActorFlags flags) 
			
				
					 : 
					none
					
				
			
		 Sets flags on self This function will emit notifications for the changed properties 
			
				Sets flags on self This function will emit notifications for the changed properties 
 
 | Clutter.Actor | |
| 
			set_font_name
				
				 (String font_name) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_geometry
				
				 (Geometry geometry) 
			
				
					 : 
					none
					
				
			
		 Sets the actor's fixed position and forces its minimum and natural size, in pixels. 
			
				Sets the actor's fixed position and forces its minimum and natural size, in pixels. This means the untransformed actor will have the given geometry. This is the same as calling clutter_actor_set_position() and clutter_actor_set_size(). 
 
 | Clutter.Actor | |
| 
			set_height
				
				 (gfloat height) 
			
				
					 : 
					none
					
				
			
		 
 
 | Clutter.Actor | |
| 
			set_id
				
				 (String id_) 
			
				
					 : 
					none
					
				
			
		 Sets id as the unique Clutter script it for this instance of ClutterScriptableIface. 
			
				Sets id as the unique Clutter script it for this instance of ClutterScriptableIface. This name can be used by user interface designer applications to define a unique name for an object constructable using the UI definition language parsed by ClutterScript. 
 
 | Clutter.Scriptable | |
| 
			set_image
				
				 (Actor image) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Champlain.Location | ||
| 
			set_name
				
				 (String name) 
			
				
					 : 
					none
					
				
			
		 Sets the given name to self. 
			
				Sets the given name to self. The name can be used to identify a ClutterActor. 
 
 | Clutter.Actor | |
| 
			set_opacity
				
				 (guint8 opacity) 
			
				
					 : 
					none
					
				
			
		 Sets the actor's opacity, with zero being completely transparent and 255 (0xff) being fully opaque. 
			
				Sets the actor's opacity, with zero being completely transparent and 255 (0xff) being fully opaque. 
 
 | Clutter.Actor | |
| 
			set_parent
				
				 (Actor parent) 
			
				
					 : 
					none
					
				
			
		 Sets the parent of self to parent. 
			
				Sets the parent of self to parent.  The opposite function is clutter_actor_unparent(). This function should not be used by applications, but by custom container actor subclasses. 
 
 | Clutter.Actor | |
| Clutter.Actor | ||
| 
			set_reactive
				
				 (gboolean reactive) 
			
				
					 : 
					none
					
				
			
		 Sets actor as reactive. 
			
				Sets actor as reactive. Reactive actors will receive events.
		    
				
			
			
			
			
				 
 
 | Clutter.Actor | |
| 
			set_request_mode
				
				 (RequestMode mode) 
			
				
					 : 
					none
					
				
			
		 Sets the geometry request mode of self. 
			
				Sets the geometry request mode of self. The mode determines the order for invoking clutter_actor_get_preferred_width() and clutter_actor_get_preferred_height() 
 
 | Clutter.Actor | |
| Sets the rotation angle of self around the given axis. 
			
				Sets the rotation angle of self around the given axis. The rotation center coordinates used depend on the value of axis: The rotation coordinates are relative to the anchor point of the actor, set using clutter_actor_set_anchor_point(). If no anchor point is set, the upper left corner is assumed as the origin. 
 
 | Clutter.Actor | |
| Scales an actor with the given factors. 
			
				Scales an actor with the given factors. The scaling is relative to the scale center and the anchor point. The scale center is unchanged by this function and defaults to 0,0. 
 
 | Clutter.Actor | |
| Scales an actor with the given factors around the given center point. 
			
				Scales an actor with the given factors around the given center point. The center point is specified in pixels relative to the anchor point (usually the top left corner of the actor). 
 
 | Clutter.Actor | |
| Scales an actor with the given factors around the given center point. 
			
				Scales an actor with the given factors around the given center point. The center point is specified as one of the compass directions in ClutterGravity. For example, setting it to north will cause the top of the actor to remain unchanged and the rest of the actor to expand left, right and downwards. 
 
 | Clutter.Actor | |
| 
			set_selectable
				
				 (gboolean value) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Marker | |
| 
			set_selected
				
				 (gboolean value) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Marker | |
| Sets the ClutterShader to be used when rendering self. 
			
				Sets the ClutterShader to be used when rendering self. If shader is NULL it will unset any currently set shader for the actor. 
 
 | Clutter.Actor | |
| Sets the value for a named parameter of the shader applied to actor. 
			
				Sets the value for a named parameter of the shader applied to actor. 
 
 | Clutter.Actor | |
| Clutter.Actor | ||
| Clutter.Actor | ||
| 
			set_single_line_mode
				
				 (gboolean mode) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| Clutter.Actor | ||
| 
			set_text
				
				 (String text) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_text_color
				
				 (Color color) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_text_direction
				
				 (TextDirection text_dir) 
			
				
					 : 
					none
					
				
			
		 Sets the ClutterTextDirection for an actor The passed text direction must not be CLUTTER_TEXT_DIRECTION_DEFAULT If self implements ClutterContainer then this function will recurse inside all the children of self (including the internal ones). 
			
				Sets the ClutterTextDirection for an actor The passed text direction must not be CLUTTER_TEXT_DIRECTION_DEFAULT If self implements ClutterContainer then this function will recurse inside all the children of self (including the internal ones). Composite actors not implementing ClutterContainer, or actors requiring special handling when the text direction changes, should connect to the GObject::notify signal for the ClutterActor:text-direction property 
 
 | Clutter.Actor | |
| 
			set_use_markup
				
				 (gboolean use_markup) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_width
				
				 (gfloat width) 
			
				
					 : 
					none
					
				
			
		 
 
 | Clutter.Actor | |
| 
			set_wrap
				
				 (gboolean wrap) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_wrap_mode
				
				 (WrapMode wrap_mode) 
			
				
					 : 
					none
					
				
			
		 
 
 | Champlain.Label | |
| 
			set_x
				
				 (gfloat x) 
			
				
					 : 
					none
					
				
			
		 Sets the actor's X coordinate, relative to its parent, in pixels. 
			
				Sets the actor's X coordinate, relative to its parent, in pixels. Overrides any layout manager and forces a fixed position for the actor. 
 
 | Clutter.Actor | |
| 
			set_y
				
				 (gfloat y) 
			
				
					 : 
					none
					
				
			
		 Sets the actor's Y coordinate, relative to its parent, in pixels. 
			
				Sets the actor's Y coordinate, relative to its parent, in pixels.# Overrides any layout manager and forces a fixed position for the actor. 
 
 | Clutter.Actor | |
| Sets the rotation angle of self around the Z axis using the center point specified as a compass point. 
			
				Sets the rotation angle of self around the Z axis using the center point specified as a compass point. For example to rotate such that the center of the actor remains static you can use CLUTTER_GRAVITY_CENTER. If the actor changes size the center point will move accordingly. 
 
 | Clutter.Actor | |
| 
			should_pick_paint
				
				 () 
			
				
					 : 
					gboolean
					
				
			
		 Should be called inside the implementation of the ClutterActor::pick virtual function in order to check whether the actor should paint itself in pick mode or not. 
			
				Should be called inside the implementation of the ClutterActor::pick virtual function in order to check whether the actor should paint itself in pick mode or not. This function should never be called directly by applications. FALSE otherwise 
 | Clutter.Actor | |
| 
			show
				
				 () 
			
				
					 : 
					none
					
				
			
		 Flags an actor to be displayed. 
			
				Flags an actor to be displayed. An actor that isn't shown will not be rendered on the stage. Actors are visible by default. If this function is called on an actor without a parent, the ClutterActor:show-on-set-parent will be set to TRUE as a side effect. 
 | Clutter.Actor | |
| 
			show_all
				
				 () 
			
				
					 : 
					none
					
				
			
		 Calls clutter_actor_show() on all children of an actor (if any). 
			
				Calls clutter_actor_show() on all children of an actor (if any).
		    
				
			
			
			
			
			
			 
			
			
				 
 | Clutter.Actor | |
| Clutter.Actor | ||
| 
			unmap
				
				 () 
			
				
					 : 
					none
					
				
			
		 Unsets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly unmaps its children if they were mapped. 
			
				Unsets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly unmaps its children if they were mapped. ClutterActor::unmap virtual function in an actor and you need to unmap the children of that actor. It is not necessary to call this if you implement ClutterContainer because the default implementation will automatically unmap children of containers. When overriding unmap, it is mandatory to chain up to the parent implementation. 
 | Clutter.Actor | |
| 
			unparent
				
				 () 
			
				
					 : 
					none
					
				
			
		 Removes the parent of self. 
			
				Removes the parent of self. This function should not be used in applications. It should be called by implementations of container actors, to dissociate a child from the container. 
 | Clutter.Actor | |
| 
			unrealize
				
				 () 
			
				
					 : 
					none
					
				
			
		 Unrealization informs the actor that it may be being destroyed or moved to another stage. 
			
				Unrealization informs the actor that it may be being destroyed or moved to another stage. The actor may want to destroy any underlying graphics resources at this point. However it is perfectly acceptable for it to retain the resources until the actor is destroyed because Clutter only ever uses a single rendering context and all of the graphics resources are valid on any stage. Because mapped actors must be realized, actors may not be unrealized if they are mapped. This function hides the actor to be sure it isn't mapped, an application-visible side effect that you may not be expecting. This function should not really be in the public API, because there isn't a good reason to call it. ClutterActor will already unrealize things for you when it's important to do so. If you were using clutter_actor_unrealize() in a dispose implementation, then don't, just chain up to ClutterActor's dispose. If you were using clutter_actor_unrealize() to implement unrealizing children of your container, then don't, ClutterActor will already take care of that. If you were using clutter_actor_unrealize() to re-realize to create your resources in a different way, then use _clutter_actor_rerealize() (inside Clutter) or just call your code that recreates your resources directly (outside Clutter). 
 | Clutter.Actor | |
| 
			unset_flags
				
				 (ActorFlags flags) 
			
				
					 : 
					none
					
				
			
		 Unsets flags on self This function will emit notifications for the changed properties 
			
				Unsets flags on self This function will emit notifications for the changed properties 
 
 | Clutter.Actor | |
| Event | Defined By | |
|---|---|---|
| The ::allocation-changed signal is emitted when the ClutterActor:allocation property changes. 
		    
			The ::allocation-changed signal is emitted when the ClutterActor:allocation property changes. Usually, application code should just use the notifications for the :allocation property but if you want to track the allocation flags as well, for instance to know whether the absolute origin of actor changed, then you might want use this signal instead. 
 
 | Clutter.Actor | |
| 
 
 | Champlain.Marker | |
| The ::button-press-event signal is emitted each time a mouse button is pressed on actor. 
		    
			The ::button-press-event signal is emitted each time a mouse button is pressed on actor. or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| 
 
 | Champlain.Marker | |
| The ::button-release-event signal is emitted each time a mouse button is released on actor. 
		    
			The ::button-release-event signal is emitted each time a mouse button is released on actor. or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| The ::captured-event signal is emitted when an event is captured by Clutter. 
		    
			The ::captured-event signal is emitted when an event is captured by Clutter. This signal will be emitted starting from the top-level container (the ClutterStage) to the actor which received the event going down the hierarchy. This signal can be used to intercept every event before the specialized events (like ClutterActor::button-press-event or ::key-released-event) are emitted. or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| 
		destroy (Actor self) 
                : 
					none
					
        
        
		 The ::destroy signal is emitted when an actor is destroyed, either by direct invocation of clutter_actor_destroy() or when the ClutterGroup that contains the actor is destroyed. 
		    
			The ::destroy signal is emitted when an actor is destroyed, either by direct invocation of clutter_actor_destroy() or when the ClutterGroup that contains the actor is destroyed. 
 
 | Clutter.Actor | |
| 
 
 | Champlain.Marker | |
| 
 
 | Champlain.Marker | |
| The ::enter-event signal is emitted when the pointer enters the actor or FALSE to continue the emission. 
		    
			The ::enter-event signal is emitted when the pointer enters the actor or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| The ::event signal is emitted each time an event is received by the actor. 
		    
			The ::event signal is emitted each time an event is received by the actor. This signal will be emitted on every actor, following the hierarchy chain, until it reaches the top-level container (the ClutterStage). or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| 
		hide (Actor self) 
                : 
					none
					
        
        
		 The ::hide signal is emitted when an actor is no longer rendered on the stage. 
		    
			The ::hide signal is emitted when an actor is no longer rendered on the stage. 
 
 | Clutter.Actor | |
| 
		key_focus_in (Actor self) 
                : 
					none
					
        
        
		 The ::focus-in signal is emitted when actor recieves key focus.
		   
		 
		    
			The ::focus-in signal is emitted when actor recieves key focus.
		    
			 
			
				 
 
 | Clutter.Actor | |
| 
		key_focus_out (Actor self) 
                : 
					none
					
        
        
		 The ::key-focus-out signal is emitted when actor loses key focus.
		   
		 
		    
			The ::key-focus-out signal is emitted when actor loses key focus.
		    
			 
			
				 
 
 | Clutter.Actor | |
| The ::key-press-event signal is emitted each time a keyboard button is pressed while actor has key focus (see clutter_stage_set_key_focus()). 
		    
			The ::key-press-event signal is emitted each time a keyboard button is pressed while actor has key focus (see clutter_stage_set_key_focus()). or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| The ::key-release-event signal is emitted each time a keyboard button is released while actor has key focus (see clutter_stage_set_key_focus()). 
		    
			The ::key-release-event signal is emitted each time a keyboard button is released while actor has key focus (see clutter_stage_set_key_focus()). or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| The ::leave-event signal is emitted when the pointer leaves the actor.
		   
		 
		    
			The ::leave-event signal is emitted when the pointer leaves the actor. or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| The ::motion-event signal is emitted each time the mouse pointer is moved over actor. 
		    
			The ::motion-event signal is emitted each time the mouse pointer is moved over actor. or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| 
		paint (Actor self) 
                : 
					none
					
        
        
		 The ::paint signal is emitted each time an actor is being painted.
		   
		 
		    
			The ::paint signal is emitted each time an actor is being painted. Subclasses of ClutterActor should override the class signal handler and paint themselves in that function. It is possible to connect a handler to the ::paint signal in order to set up some custom aspect of a paint. 
 
 | Clutter.Actor | |
| This signal is emitted when the parent of the actor changes.
		   
		 
		    
			This signal is emitted when the parent of the actor changes.
		    
			 
			
				 
 
 | Clutter.Actor | |
| The ::pick signal is emitted each time an actor is being painted in "pick mode". 
		    
			The ::pick signal is emitted each time an actor is being painted in "pick mode". The pick mode is used to identify the actor during the event handling phase, or by clutter_stage_get_actor_at_pos(). The actor should paint its shape using the passed pick_color. Subclasses of ClutterActor should override the class signal handler and paint themselves in that function. It is possible to connect a handler to the ::pick signal in order to set up some custom aspect of a paint in pick mode. 
 
 | Clutter.Actor | |
| The ::queue_redraw signal is emitted when clutter_actor_queue_redraw() is called on origin. 
		    
			The ::queue_redraw signal is emitted when clutter_actor_queue_redraw() is called on origin. The default implementation for ClutterActor chains up to the parent actor and queues a redraw on the parent, thus "bubbling" the redraw queue up through the actor graph. The default implementation for ClutterStage queues a clutter_redraw() in a main loop idle handler. Note that the origin actor may be the stage, or a container; it does not have to be a leaf node in the actor graph. Toolkits embedding a ClutterStage which require a redraw and relayout cycle can stop the emission of this signal using the GSignal API, redraw the UI and then call clutter_redraw() themselves, like: |[ static void on_redraw_complete (void) { /* execute the Clutter drawing pipeline */ clutter_redraw (); } static void on_stage_queue_redraw (ClutterStage *stage) { /* this prevents the default handler to run */ g_signal_stop_emission_by_name (stage, "queue-redraw"); /* queue a redraw with the host toolkit and call * a function when the redraw has been completed */ queue_a_redraw (G_CALLBACK (on_redraw_complete)); } ]| pipeline is executed. If you want to know when the pipeline has been completed you should connect to the ::paint signal on the Stage with g_signal_connect_after(). 
 
 | Clutter.Actor | |
| 
		queue_relayout (Actor self) 
                : 
					none
					
        
        
		 
 
 | Clutter.Actor | |
| 
		realize (Actor self) 
                : 
					none
					
        
        
		 The ::realize signal is emitted each time an actor is being realized. 
		    
			The ::realize signal is emitted each time an actor is being realized. 
 
 | Clutter.Actor | |
| The ::scroll-event signal is emitted each time the mouse is scrolled on actor or FALSE to continue the emission. 
		    
			The ::scroll-event signal is emitted each time the mouse is scrolled on actor or FALSE to continue the emission. 
 
 | Clutter.Actor | |
| 
		show (Actor self) 
                : 
					none
					
        
        
		 The ::show signal is emitted when an actor is visible and rendered on the stage. 
		    
			The ::show signal is emitted when an actor is visible and rendered on the stage. 
 
 | Clutter.Actor | |
| 
		unrealize (Actor self) 
                : 
					none
					
        
        
		 The ::unrealize signal is emitted each time an actor is being unrealized. 
		    
			The ::unrealize signal is emitted each time an actor is being unrealized. 
 
 | Clutter.Actor | |