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Union Clutter.Event

Import line: Clutter = imports.gi.Clutter;
GIR File: Clutter-1.0.gir
C documentation: ClutterEvent
Union : Event
Properties
Properties Defined By
Methods / Constructors
Method / Constructor Defined By
 
new Clutter.Event ()
Create a new Clutter.Event
Create a new Clutter.Event
 
Events
None
Used by These Methods / Signals / Properties
Class / Namespace Method / Signal / Properties
Champlain.Marker
Signal
button_press (Marker self, Event since) : none
Champlain.Marker
Signal
button_release (Marker self, Event since) : none
Champlain.Marker
Signal
drag_finish (Marker self, Event since) : none
Champlain.Marker
Signal
drag_motion (Marker self, gdouble dy, gdouble event, Event since) : none
Clutter
Method
Clutter.do_event (Event event) : none
Clutter
Method
Clutter.event_get () : Clutter.Event
Pops an event off the event queue.
Clutter
Method
Clutter.event_peek () : Clutter.Event
Returns a pointer to the first event from the event queue but
does not remove it.
Clutter
Method
Clutter.get_current_event () : Clutter.Event
If an event is currently being processed, return that event.
Clutter.Actor
Signal
button_press_event (Actor self, Event event) : gboolean
The ::button-press-event signal is emitted each time a mouse button
is pressed on actor.
Clutter.Actor
Signal
button_release_event (Actor self, Event event) : gboolean
The ::button-release-event signal is emitted each time a mouse button
is released on actor.
Clutter.Actor
Signal
captured_event (Actor self, Event event) : gboolean
The ::captured-event signal is emitted when an event is captured
by Clutter.
Clutter.Actor
Signal
enter_event (Actor self, Event event) : gboolean
The ::enter-event signal is emitted when the pointer enters the actor
or FALSE to continue the emission.
Clutter.Actor
Signal
event (Actor self, Event event) : gboolean
The ::event signal is emitted each time an event is received
by the actor.
Clutter.Actor
Signal
key_press_event (Actor self, Event event) : gboolean
The ::key-press-event signal is emitted each time a keyboard button
is pressed while actor has key focus (see clutter_stage_set_key_focus()).
Clutter.Actor
Signal
key_release_event (Actor self, Event event) : gboolean
The ::key-release-event signal is emitted each time a keyboard button
is released while actor has key focus (see
clutter_stage_set_key_focus()).
Clutter.Actor
Signal
leave_event (Actor self, Event event) : gboolean
The ::leave-event signal is emitted when the pointer leaves the actor.
Clutter.Actor
Signal
motion_event (Actor self, Event event) : gboolean
The ::motion-event signal is emitted each time the mouse pointer is
moved over actor.
Clutter.Actor
Signal
scroll_event (Actor self, Event event) : gboolean
The ::scroll-event signal is emitted each time the mouse is
scrolled on actor
or FALSE to continue the emission.
Clutter.Actor
Method
event (Event event, gboolean capture) : gboolean
This function is used to emit an event on the main stage.
Clutter.InputDevice
Method
update_from_event (Event event, gboolean update_stage) : none
Forcibly updates the state of the device using a ClutterEvent
for integration with embedding toolkits, like clutter-gtk
Embedding toolkits that disable the event collection inside Clutter
need to use this function to update the state of input devices depending
on a ClutterEvent that they are going to submit to the event handling code
in Clutter though clutter_do_event().
Clutter.Stage
Signal
delete_event (Stage self, Event event) : gboolean
The ::delete-event signal is emitted when the user closes a
ClutterStage window using the window controls.
Clutter.Stage
Method
event (Event event) : gboolean
This function is used to emit an event on the main stage.
ClutterX11
Method
ClutterX11.event_get_key_group (Event event) : gint32
Documentation generated by Introspection Doc Generator Loosely Based on JsDoc Toolkit on Sat Apr 16 2011 17:09:47 GMT+0800 (HKT)